Archive for August, 2008

Second Life Tools of the Trade

Hi Again, I’m just a posting fool tonight. Don’t worry I’ll probably peter out soon and get some sleep. This time I’d like to give you some pointers (memory speaking) to tools that made working in Second Life easier in one case and completely frustrating but cool in another.

First, the uplifting tool….

LSLEditor -If you have ever done any real programming in your life, you know about 2 seconds into scripting directly in SL that this isn’t any kind of IDE for building code. I had more fun back when I used VI on an old AIX box we did our COBOL on /*side note, I’m not actually old enough to have “worked” in COBOL, I just took 2 semesters in it during my undergrad years*/. Your ability in SL to completely screw yourself over with the built in scripting tool is amazing. I finally found this little baby doing some searching on the wikis. Between this and using a little subversion source control, I felt like i was really programming.

Key Features for me:

  • freakin auto-complete – including method parameters.
  • Syntax highlighting
  • Actually being able to run the code and Debug
  • you don’t have to have SL running (standing around slumped over while coding is annoying.

Its got some minor eccentricities… but so does Visual Studio. Definitely if you are used to VS I’d try this little gem out and see what you think.

-*/-*/-*/-*/-*/

The bain of my Existence –

BLENDER – Blender has me as excited as a virgin on prom night, but just like that virgin, when i get my hands on it, i barely know what to do with it. I get the whole 3d modeling thing is tricky bit. and I’ve trialled a few of blenders relatives, and blender is very easy to use. I guess the real problem is, I’m an make it do stuff programmer and not a make it pretty programmer. writting the code to do the Communication with our technologies outside SL and all that was easy. Making the model of the object we’d use was tricky. (and to be honest i did just use the built in tools for that work) My models fall into 2 categories: Happy Accidents (ala Bob Ross), or relatively simple. I’ve got a wacom tablet, pen, and blender. Now all I need are a few thousand hours of practice and experimenting and a transfusion of artistic skill… oh well, its still a great tool and once I get it figured out, I’ll pass on those tips and tricks as well.

CU in SL.

- John – Giggy Karu in Second Life

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Resources for LSL help

Sofar, I’ve bought 1 book and have done lots of wiki Trolling.

2 Good Wiki’s

http://wiki.secondlife.com/wiki/LSL_Portal – This is the official SL Wiki for the LSL language. It also has some decent modeling help and a lot of tutorial and sample code.

http://lslwiki.net – This one has alot of overlapping information as the official one, but some interesting QA style how to’s. Definitely worth a look.

1 ok at best book.

“Creating your World:The official guide to advanced content creation for Second Life(r)” published by Wiley Publishing, Inc. – This book, as do the other Official books of second life, has high production values and shiny pages with pretty pictures but really lacks the depth of knowledge I have come to expect when buying a book on programming langauge/techniques. LSL isn’t the greatest language but i was hoping it would be documented like a good C# book from an O’Reily or even Microsoft Press… It goes through in about ~230 pages what you learn within an hour of playing and wiki reading. I would pass on this book if i were you, but if your interested in a slightly used copy… leave a comment and we can talk…

For the rest of my reference materials, its good old google and posts similar to ones i intent to plop on the WWW eventually.

- John – Giggy Karu in Second Life

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#$%^@#$% Technologies in SecondLife

So. For the last few weeks, I’ve been experimenting with getting the Company  @#$%@#$% I work for’s technology applied in Second Life. We started by aiming for our big Enterprise level application, %^&*# and $&$%^&. (Branding soon to change, so don’t fall in love with the names). Once I got these working, i took a little time and did some scripting to allow our #$%^#^#, consumer level application, to work in second life as well.

This blog will be tips and tricks on modeling and scripting in SL and a little shameless plugging for our Products in SL. More To Come.

- John – Giggy Karu in Second Life

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Looking for good Real Estate in SL

Hi, This post is more aimed at getting hints/tips than giving.  I’m starting to look for a nice little parcel of land I can set up a little vending/shop space on.  something < 512 square meters and not too expensive.  I’m looking to set up a free vending machine that kicks out objects containing the code to hook a users $%^&^ to an object in SL.  I’m starting my scan now, but i find alot of crappy spam lands pop to the top of my searches.

- John – Giggy Karu in SL – Slurl to the parcel i buy…

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